mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-23 09:04:21 +00:00
53 lines
1.8 KiB
C++
53 lines
1.8 KiB
C++
#pragma once
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#include <container/seadPtrArray.h>
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namespace al {
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struct ExecuteOrder;
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struct ExecuteSystemInitInfo;
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class ExecutorListActorModelDrawBase;
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class ExecutorListActorDraw;
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class ExecutorListBase;
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class ExecutorListFunctor;
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class ExecutorListIUseExecutorDraw;
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class ExecutorListLayoutDrawBase;
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class FunctorBase;
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class IUseExecutor;
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class LayoutActor;
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class LiveActor;
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class ExecuteTableHolderDraw {
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public:
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ExecuteTableHolderDraw();
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virtual ~ExecuteTableHolderDraw();
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void init(const char*, const ExecuteSystemInitInfo&, const ExecuteOrder*, int);
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void registerExecutorListActorModel(ExecutorListActorModelDrawBase*);
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void registerExecutorListActor(ExecutorListActorDraw*);
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void registerExecutorListLayout(ExecutorListLayoutDrawBase*);
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void registerExecutorListUser(ExecutorListIUseExecutorDraw*);
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void registerExecutorListFunctor(ExecutorListFunctor*);
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void registerExecutorListAll(ExecutorListBase*);
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void tryRegisterActor(LiveActor*, const char*);
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void tryRegisterActorModel(LiveActor*, const char*);
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void tryRegisterLayout(LayoutActor*, const char*);
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void tryRegisterUser(IUseExecutor*, const char*);
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void tryRegisterFunctor(const FunctorBase&, const char*);
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void createExecutorListTable();
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void execute() const;
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void executeList(const char*) const;
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bool isActive() const;
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const char* getName() { return mName; }
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private:
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const char* mName;
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sead::PtrArray<ExecutorListBase> mActiveExecutors;
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sead::PtrArray<ExecutorListBase> mExecutorsAll;
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sead::PtrArray<ExecutorListActorDraw> mExecutorsActor;
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sead::PtrArray<ExecutorListActorModelDrawBase> mExecutorsActorModel;
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sead::PtrArray<ExecutorListLayoutDrawBase> mExecutorsLayout;
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sead::PtrArray<ExecutorListIUseExecutorDraw> mExecutorsUser;
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sead::PtrArray<ExecutorListFunctor> mExecutorsFunctor;
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};
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} // namespace al
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