OdysseyDecomp/lib/al/include/Library/Execute/ExecuteTableHolderDraw.h
2023-08-13 19:00:58 +02:00

53 lines
1.8 KiB
C++

#pragma once
#include <container/seadPtrArray.h>
namespace al {
struct ExecuteOrder;
struct ExecuteSystemInitInfo;
class ExecutorListActorModelDrawBase;
class ExecutorListActorDraw;
class ExecutorListBase;
class ExecutorListFunctor;
class ExecutorListIUseExecutorDraw;
class ExecutorListLayoutDrawBase;
class FunctorBase;
class IUseExecutor;
class LayoutActor;
class LiveActor;
class ExecuteTableHolderDraw {
public:
ExecuteTableHolderDraw();
virtual ~ExecuteTableHolderDraw();
void init(const char*, const ExecuteSystemInitInfo&, const ExecuteOrder*, int);
void registerExecutorListActorModel(ExecutorListActorModelDrawBase*);
void registerExecutorListActor(ExecutorListActorDraw*);
void registerExecutorListLayout(ExecutorListLayoutDrawBase*);
void registerExecutorListUser(ExecutorListIUseExecutorDraw*);
void registerExecutorListFunctor(ExecutorListFunctor*);
void registerExecutorListAll(ExecutorListBase*);
void tryRegisterActor(LiveActor*, const char*);
void tryRegisterActorModel(LiveActor*, const char*);
void tryRegisterLayout(LayoutActor*, const char*);
void tryRegisterUser(IUseExecutor*, const char*);
void tryRegisterFunctor(const FunctorBase&, const char*);
void createExecutorListTable();
void execute() const;
void executeList(const char*) const;
bool isActive() const;
const char* getName() { return mName; }
private:
const char* mName;
sead::PtrArray<ExecutorListBase> mActiveExecutors;
sead::PtrArray<ExecutorListBase> mExecutorsAll;
sead::PtrArray<ExecutorListActorDraw> mExecutorsActor;
sead::PtrArray<ExecutorListActorModelDrawBase> mExecutorsActorModel;
sead::PtrArray<ExecutorListLayoutDrawBase> mExecutorsLayout;
sead::PtrArray<ExecutorListIUseExecutorDraw> mExecutorsUser;
sead::PtrArray<ExecutorListFunctor> mExecutorsFunctor;
};
} // namespace al