mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-23 09:04:21 +00:00
170 lines
5.1 KiB
C++
170 lines
5.1 KiB
C++
#include "Library/Camera/CameraUtil.h"
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#include "Library/Camera/CameraDirector.h"
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#include "Library/Camera/CameraViewInfo.h"
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#include "Library/Camera/IUseCamera.h"
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#include "Library/Camera/SceneCameraInfo.h"
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#include "Library/Math/MathUtil.h"
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#include "Library/Projection/Projection.h"
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namespace al {
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inline CameraDirector* getCameraDirector(const IUseCamera* user) {
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return user->getCameraDirector();
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}
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SceneCameraInfo* getSceneCameraInfo(const IUseCamera* user) {
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return getCameraDirector(user)->getSceneCameraInfo();
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}
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s32 getViewNumMax(const IUseCamera* user) {
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return getViewNumMax(getSceneCameraInfo(user));
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}
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s32 getViewNumMax(const SceneCameraInfo* info) {
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return info->getViewNumMax();
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}
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bool isValidView(const IUseCamera* user, s32 viewIdx) {
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return isValidView(getSceneCameraInfo(user), viewIdx);
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}
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bool isValidView(const SceneCameraInfo* info, s32 viewIdx) {
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return info->getViewAt(viewIdx)->isValid();
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}
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const char* getViewName(const IUseCamera* user, s32 viewIdx) {
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return getViewName(getSceneCameraInfo(user), viewIdx);
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}
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const char* getViewName(const SceneCameraInfo* info, s32 viewIdx) {
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return info->getViewName(viewIdx);
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}
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const sead::Matrix34f& getViewMtx(const IUseCamera* user, s32 viewIdx) {
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return getViewMtx(getSceneCameraInfo(user), viewIdx);
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}
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const sead::Matrix34f& getViewMtx(const SceneCameraInfo* info, s32 viewIdx) {
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return getLookAtCamera(info, viewIdx).getMatrix();
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}
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const sead::Matrix34f* getViewMtxPtr(const IUseCamera* user, s32 viewIdx) {
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return getViewMtxPtr(getSceneCameraInfo(user), viewIdx);
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}
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const sead::Matrix34f* getViewMtxPtr(const SceneCameraInfo* info, s32 viewIdx) {
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return &getViewMtx(info, viewIdx);
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}
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const sead::Matrix44f& getProjectionMtx(const IUseCamera* user, s32 viewIdx) {
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return getProjectionMtx(getSceneCameraInfo(user), viewIdx);
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}
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const sead::Matrix44f& getProjectionMtx(const SceneCameraInfo* info, s32 viewIdx) {
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return info->getViewAt(viewIdx)->getProjMtx();
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}
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const sead::LookAtCamera& getLookAtCamera(const IUseCamera* user, s32 viewIdx) {
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return getLookAtCamera(getSceneCameraInfo(user), viewIdx);
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}
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const sead::LookAtCamera& getLookAtCamera(const SceneCameraInfo* info, s32 viewIdx) {
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return info->getViewAt(viewIdx)->getLookAtCam();
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}
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const sead::Projection& getProjectionSead(const IUseCamera* user, s32 viewIdx) {
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return getProjectionSead(getSceneCameraInfo(user), viewIdx);
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}
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const sead::Projection& getProjectionSead(const SceneCameraInfo* info, s32 viewIdx) {
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return info->getViewAt(viewIdx)->getProjectionSead();
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}
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const Projection& getProjection(const IUseCamera* user, s32 viewIdx) {
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return getProjection(getSceneCameraInfo(user), viewIdx);
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}
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const Projection& getProjection(const SceneCameraInfo* info, s32 viewIdx) {
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return info->getViewAt(viewIdx)->getProjection();
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}
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const sead::Vector3f& getCameraPos(const IUseCamera* user, s32 viewIdx) {
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return getCameraPos(getSceneCameraInfo(user), viewIdx);
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}
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const sead::Vector3f& getCameraPos(const SceneCameraInfo* info, s32 viewIdx) {
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return getLookAtCamera(info, viewIdx).getPos();
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}
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const sead::Vector3f& getCameraAt(const IUseCamera* user, s32 viewIdx) {
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return getCameraAt(getSceneCameraInfo(user), viewIdx);
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}
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const sead::Vector3f& getCameraAt(const SceneCameraInfo* info, s32 viewIdx) {
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return getLookAtCamera(info, viewIdx).getAt();
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}
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const sead::Vector3f& getCameraUp(const IUseCamera* user, s32 viewIdx) {
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return getCameraUp(getSceneCameraInfo(user), viewIdx);
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}
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const sead::Vector3f& getCameraUp(const SceneCameraInfo* info, s32 viewIdx) {
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return getLookAtCamera(info, viewIdx).getUp();
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}
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f32 getFovyDegree(const IUseCamera* user, s32 viewIdx) {
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return getFovyDegree(getSceneCameraInfo(user), viewIdx);
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}
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f32 getFovyDegree(const SceneCameraInfo* info, s32 viewIdx) {
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return sead::Mathf::rad2deg(getFovy(info, viewIdx));
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}
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f32 getFovy(const IUseCamera* user, s32 viewIdx) {
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return getFovy(getSceneCameraInfo(user), viewIdx);
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}
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f32 getFovy(const SceneCameraInfo* info, s32 viewIdx) {
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return info->getViewAt(viewIdx)->getProjection().getFovy();
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}
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f32 getNear(const IUseCamera* user, s32 viewIdx) {
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return getNear(getSceneCameraInfo(user), viewIdx);
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}
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f32 getNear(const SceneCameraInfo* info, s32 viewIdx) {
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return info->getViewAt(viewIdx)->getNear();
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}
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f32 getFar(const IUseCamera* user, s32 viewIdx) {
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return getFar(getSceneCameraInfo(user), viewIdx);
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}
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f32 getFar(const SceneCameraInfo* info, s32 viewIdx) {
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return info->getViewAt(viewIdx)->getFar();
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}
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f32 calcCameraDistance(const IUseCamera* user, s32 viewIdx) {
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sead::Vector3f diff = getCameraPos(user, viewIdx) - getCameraAt(user, viewIdx);
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return diff.length();
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}
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f32 calcFovxDegree(const IUseCamera* user, s32 viewIdx) {
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f32 aspect = getSceneCameraInfo(user)->getViewAt(viewIdx)->getAspect();
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return aspect * getFovyDegree(user, viewIdx);
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}
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f32 calcCurrentFovyRate(const IUseCamera* user, s32 viewIdx) {
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f32 fovy = getFovyDegree(user, viewIdx);
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f32 fovy2 = getCameraDirector(user)->getSceneFovyDegree();
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if (isNearZero(fovy) || isNearZero(fovy2))
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return 0;
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return fovy / fovy2;
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}
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} // namespace al
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