OdysseyDecomp/lib/al/Library/Camera/CameraUtil.cpp
2025-04-05 13:28:03 +02:00

170 lines
5.1 KiB
C++

#include "Library/Camera/CameraUtil.h"
#include "Library/Camera/CameraDirector.h"
#include "Library/Camera/CameraViewInfo.h"
#include "Library/Camera/IUseCamera.h"
#include "Library/Camera/SceneCameraInfo.h"
#include "Library/Math/MathUtil.h"
#include "Library/Projection/Projection.h"
namespace al {
inline CameraDirector* getCameraDirector(const IUseCamera* user) {
return user->getCameraDirector();
}
SceneCameraInfo* getSceneCameraInfo(const IUseCamera* user) {
return getCameraDirector(user)->getSceneCameraInfo();
}
s32 getViewNumMax(const IUseCamera* user) {
return getViewNumMax(getSceneCameraInfo(user));
}
s32 getViewNumMax(const SceneCameraInfo* info) {
return info->getViewNumMax();
}
bool isValidView(const IUseCamera* user, s32 viewIdx) {
return isValidView(getSceneCameraInfo(user), viewIdx);
}
bool isValidView(const SceneCameraInfo* info, s32 viewIdx) {
return info->getViewAt(viewIdx)->isValid();
}
const char* getViewName(const IUseCamera* user, s32 viewIdx) {
return getViewName(getSceneCameraInfo(user), viewIdx);
}
const char* getViewName(const SceneCameraInfo* info, s32 viewIdx) {
return info->getViewName(viewIdx);
}
const sead::Matrix34f& getViewMtx(const IUseCamera* user, s32 viewIdx) {
return getViewMtx(getSceneCameraInfo(user), viewIdx);
}
const sead::Matrix34f& getViewMtx(const SceneCameraInfo* info, s32 viewIdx) {
return getLookAtCamera(info, viewIdx).getMatrix();
}
const sead::Matrix34f* getViewMtxPtr(const IUseCamera* user, s32 viewIdx) {
return getViewMtxPtr(getSceneCameraInfo(user), viewIdx);
}
const sead::Matrix34f* getViewMtxPtr(const SceneCameraInfo* info, s32 viewIdx) {
return &getViewMtx(info, viewIdx);
}
const sead::Matrix44f& getProjectionMtx(const IUseCamera* user, s32 viewIdx) {
return getProjectionMtx(getSceneCameraInfo(user), viewIdx);
}
const sead::Matrix44f& getProjectionMtx(const SceneCameraInfo* info, s32 viewIdx) {
return info->getViewAt(viewIdx)->getProjMtx();
}
const sead::LookAtCamera& getLookAtCamera(const IUseCamera* user, s32 viewIdx) {
return getLookAtCamera(getSceneCameraInfo(user), viewIdx);
}
const sead::LookAtCamera& getLookAtCamera(const SceneCameraInfo* info, s32 viewIdx) {
return info->getViewAt(viewIdx)->getLookAtCam();
}
const sead::Projection& getProjectionSead(const IUseCamera* user, s32 viewIdx) {
return getProjectionSead(getSceneCameraInfo(user), viewIdx);
}
const sead::Projection& getProjectionSead(const SceneCameraInfo* info, s32 viewIdx) {
return info->getViewAt(viewIdx)->getProjectionSead();
}
const Projection& getProjection(const IUseCamera* user, s32 viewIdx) {
return getProjection(getSceneCameraInfo(user), viewIdx);
}
const Projection& getProjection(const SceneCameraInfo* info, s32 viewIdx) {
return info->getViewAt(viewIdx)->getProjection();
}
const sead::Vector3f& getCameraPos(const IUseCamera* user, s32 viewIdx) {
return getCameraPos(getSceneCameraInfo(user), viewIdx);
}
const sead::Vector3f& getCameraPos(const SceneCameraInfo* info, s32 viewIdx) {
return getLookAtCamera(info, viewIdx).getPos();
}
const sead::Vector3f& getCameraAt(const IUseCamera* user, s32 viewIdx) {
return getCameraAt(getSceneCameraInfo(user), viewIdx);
}
const sead::Vector3f& getCameraAt(const SceneCameraInfo* info, s32 viewIdx) {
return getLookAtCamera(info, viewIdx).getAt();
}
const sead::Vector3f& getCameraUp(const IUseCamera* user, s32 viewIdx) {
return getCameraUp(getSceneCameraInfo(user), viewIdx);
}
const sead::Vector3f& getCameraUp(const SceneCameraInfo* info, s32 viewIdx) {
return getLookAtCamera(info, viewIdx).getUp();
}
f32 getFovyDegree(const IUseCamera* user, s32 viewIdx) {
return getFovyDegree(getSceneCameraInfo(user), viewIdx);
}
f32 getFovyDegree(const SceneCameraInfo* info, s32 viewIdx) {
return sead::Mathf::rad2deg(getFovy(info, viewIdx));
}
f32 getFovy(const IUseCamera* user, s32 viewIdx) {
return getFovy(getSceneCameraInfo(user), viewIdx);
}
f32 getFovy(const SceneCameraInfo* info, s32 viewIdx) {
return info->getViewAt(viewIdx)->getProjection().getFovy();
}
f32 getNear(const IUseCamera* user, s32 viewIdx) {
return getNear(getSceneCameraInfo(user), viewIdx);
}
f32 getNear(const SceneCameraInfo* info, s32 viewIdx) {
return info->getViewAt(viewIdx)->getNear();
}
f32 getFar(const IUseCamera* user, s32 viewIdx) {
return getFar(getSceneCameraInfo(user), viewIdx);
}
f32 getFar(const SceneCameraInfo* info, s32 viewIdx) {
return info->getViewAt(viewIdx)->getFar();
}
f32 calcCameraDistance(const IUseCamera* user, s32 viewIdx) {
sead::Vector3f diff = getCameraPos(user, viewIdx) - getCameraAt(user, viewIdx);
return diff.length();
}
f32 calcFovxDegree(const IUseCamera* user, s32 viewIdx) {
f32 aspect = getSceneCameraInfo(user)->getViewAt(viewIdx)->getAspect();
return aspect * getFovyDegree(user, viewIdx);
}
f32 calcCurrentFovyRate(const IUseCamera* user, s32 viewIdx) {
f32 fovy = getFovyDegree(user, viewIdx);
f32 fovy2 = getCameraDirector(user)->getSceneFovyDegree();
if (isNearZero(fovy) || isNearZero(fovy2))
return 0;
return fovy / fovy2;
}
} // namespace al