OdysseyDecomp/lib/al/Library/Camera/ActorCameraSubTarget.cpp
2025-05-10 16:57:49 +02:00

54 lines
1.5 KiB
C++

#include "Library/Camera/ActorCameraSubTarget.h"
#include "Library/LiveActor/ActorMovementFunction.h"
#include "Library/LiveActor/ActorPoseUtil.h"
#include "Library/LiveActor/LiveActor.h"
namespace al {
ActorCameraSubTarget::ActorCameraSubTarget(const LiveActor* actor) : mActor(actor) {}
const char* ActorCameraSubTarget::getTargetName() const {
return mActor->getName();
}
void ActorCameraSubTarget::calcTrans(sead::Vector3f* trans) const {
trans->set(getTrans(mActor));
if (mOffset) {
sead::Vector3f side, up, front;
calcSide(&side);
calcUp(&up);
calcFront(&front);
*trans += side * mOffset->x + up * mOffset->y + front * mOffset->z;
}
}
void ActorCameraSubTarget::calcSide(sead::Vector3f* side) const {
calcSideDir(side, mActor);
}
void ActorCameraSubTarget::calcUp(sead::Vector3f* up) const {
calcUpDir(up, mActor);
}
void ActorCameraSubTarget::calcFront(sead::Vector3f* front) const {
calcFrontDir(front, mActor);
}
void ActorCameraSubTarget::calcVelocity(sead::Vector3f* velocity) const {
velocity->set(getVelocity(mActor));
}
ActorBackAroundCameraSubTarget::ActorBackAroundCameraSubTarget(const LiveActor* actor)
: ActorCameraSubTarget(actor) {
mTargetName.format("%s[背後回り込み]", actor->getName());
}
void ActorBackAroundCameraSubTarget::calcTrans(sead::Vector3f* trans) const {
ActorCameraSubTarget::calcTrans(trans);
sead::Vector3f front = {0.0f, 0.0f, 0.0f};
calcFrontDir(&front, getActor());
*trans += front * 200.0f;
}
} // namespace al