mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-23 09:04:21 +00:00
54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
#include "Library/Camera/ActorCameraSubTarget.h"
|
|
|
|
#include "Library/LiveActor/ActorMovementFunction.h"
|
|
#include "Library/LiveActor/ActorPoseUtil.h"
|
|
#include "Library/LiveActor/LiveActor.h"
|
|
|
|
namespace al {
|
|
|
|
ActorCameraSubTarget::ActorCameraSubTarget(const LiveActor* actor) : mActor(actor) {}
|
|
|
|
const char* ActorCameraSubTarget::getTargetName() const {
|
|
return mActor->getName();
|
|
}
|
|
|
|
void ActorCameraSubTarget::calcTrans(sead::Vector3f* trans) const {
|
|
trans->set(getTrans(mActor));
|
|
if (mOffset) {
|
|
sead::Vector3f side, up, front;
|
|
calcSide(&side);
|
|
calcUp(&up);
|
|
calcFront(&front);
|
|
*trans += side * mOffset->x + up * mOffset->y + front * mOffset->z;
|
|
}
|
|
}
|
|
|
|
void ActorCameraSubTarget::calcSide(sead::Vector3f* side) const {
|
|
calcSideDir(side, mActor);
|
|
}
|
|
|
|
void ActorCameraSubTarget::calcUp(sead::Vector3f* up) const {
|
|
calcUpDir(up, mActor);
|
|
}
|
|
|
|
void ActorCameraSubTarget::calcFront(sead::Vector3f* front) const {
|
|
calcFrontDir(front, mActor);
|
|
}
|
|
|
|
void ActorCameraSubTarget::calcVelocity(sead::Vector3f* velocity) const {
|
|
velocity->set(getVelocity(mActor));
|
|
}
|
|
|
|
ActorBackAroundCameraSubTarget::ActorBackAroundCameraSubTarget(const LiveActor* actor)
|
|
: ActorCameraSubTarget(actor) {
|
|
mTargetName.format("%s[背後回り込み]", actor->getName());
|
|
}
|
|
|
|
void ActorBackAroundCameraSubTarget::calcTrans(sead::Vector3f* trans) const {
|
|
ActorCameraSubTarget::calcTrans(trans);
|
|
sead::Vector3f front = {0.0f, 0.0f, 0.0f};
|
|
calcFrontDir(&front, getActor());
|
|
*trans += front * 200.0f;
|
|
}
|
|
} // namespace al
|