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https://github.com/MonsterDruide1/OdysseyDecomp
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19 lines
397 B
C++
19 lines
397 B
C++
#include "Library/Event/SceneEventFlowMsg.h"
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#include "Library/Base/StringUtil.h"
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namespace al {
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SceneEventFlowMsg::SceneEventFlowMsg() {}
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bool SceneEventFlowMsg::isReceiveCommand(const char* cmd) const {
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if (mCmd.isEmpty())
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return false;
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return isEqualString(cmd, mCmd.cstr());
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}
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void SceneEventFlowMsg::requestCommand(const char* cmd) {
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mCmd = cmd;
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}
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} // namespace al
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