mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-23 09:04:21 +00:00
63 lines
2.1 KiB
C++
63 lines
2.1 KiB
C++
#include "Project/LiveActor/ActorExecuteFunction.h"
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#include <basis/seadTypes.h>
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#include "Library/Draw/GraphicsSystemInfo.h"
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#include "Library/Execute/ExecuteDirector.h"
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#include "Library/LiveActor/LiveActorKit.h"
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#include "Library/Model/ModelDrawBufferUpdater.h"
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#include "Library/Model/SkyDirector.h"
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#include "Project/Execute/ExecuteAsyncExecutor.h"
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namespace al {
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void executeUpdate(LiveActorKit* actorKit, const char* tableName) {
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actorKit->update(tableName);
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}
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void executeUpdateTable(LiveActorKit* actorKit, const char* tableName) {
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actorKit->getExecuteDirector()->execute(tableName);
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}
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void executeUpdateList(LiveActorKit* actorKit, const char* tableName, const char* listName) {
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actorKit->getExecuteDirector()->executeList(tableName, listName);
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}
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void executeDraw(const LiveActorKit* actorKit, const char* tableName) {
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actorKit->getExecuteDirector()->draw(tableName);
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}
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void executeDrawList(const LiveActorKit* actorKit, const char* tableName, const char* listName) {
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actorKit->getExecuteDirector()->drawList(tableName, listName);
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}
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bool isActiveDraw(const LiveActorKit* actorKit, const char* tableName) {
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return actorKit->getExecuteDirector()->isActiveDraw(tableName);
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}
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void executeUpdateDrawBuffer(const LiveActorKit* actorKit) {
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actorKit->getModelDrawBufferUpdater()->tryUpdateAsync();
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}
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void waitUpdateDrawBuffer(const LiveActorKit* actorKit) {
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actorKit->getModelDrawBufferUpdater()->waitAsync();
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}
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void executeUpdateCalcView(const LiveActorKit* actorKit) {
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actorKit->getExecutorCore1()->executeAsync();
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actorKit->getExecutorCore2()->executeAsync();
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}
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void waitUpdateCalcView(const LiveActorKit* actorKit) {
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actorKit->getExecutorCore1()->waitAsync();
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actorKit->getExecutorCore2()->waitAsync();
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if (actorKit->getGraphicsSystemInfo() && actorKit->getGraphicsSystemInfo()->getSkyDirector())
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actorKit->getGraphicsSystemInfo()->getSkyDirector()->update();
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}
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void incrementDrawBufferCounter(const LiveActorKit* actorKit) {
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ModelDrawBufferCounter* counter = actorKit->getModelDrawBufferCounter();
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counter->currentDrawBuffer = (counter->currentDrawBuffer + 1) % counter->maxDrawBuffer;
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}
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} // namespace al
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