OdysseyDecomp/lib/al/Library/LiveActor/ActorSceneFunction.cpp
2025-04-07 12:40:30 +02:00

45 lines
1.3 KiB
C++

#include "Library/LiveActor/ActorSceneFunction.h"
#include "Library/LiveActor/ActorSceneInfo.h"
#include "Library/LiveActor/LiveActor.h"
#include "Library/Scene/DemoDirector.h"
#include "Library/Scene/SceneStopCtrl.h"
#include "Library/Screen/ScreenCoverCtrl.h"
namespace al {
ActorSceneInfo::ActorSceneInfo() = default;
void stopScene(const LiveActor* actor, s32 stopFrames, s32 delayFrames) {
stopScene(actor->getSceneInfo()->sceneStopCtrl, stopFrames, delayFrames);
}
bool isStopScene(const LiveActor* actor) {
return isStopScene(actor->getSceneInfo()->sceneStopCtrl);
}
void stopScene(SceneStopCtrl* ctrl, s32 stopFrames, s32 delayFrames) {
ctrl->reqeustStopScene(stopFrames, delayFrames);
}
bool isStopScene(SceneStopCtrl* ctrl) {
return ctrl->isStop();
}
void requestCaptureScreenCover(const LiveActor* actor, s32 coverFrames) {
actor->getSceneInfo()->screenCoverCtrl->requestCaptureScreenCover(coverFrames);
}
bool requestStartDemo(const LiveActor* actor, const char* name) {
return actor->getSceneInfo()->demoDirector->requestStartDemo(name);
}
void requestEndDemo(const LiveActor* actor, const char* name) {
actor->getSceneInfo()->demoDirector->requestEndDemo(name);
}
void addDemoActor(LiveActor* actor) {
actor->getSceneInfo()->demoDirector->addDemoActor(actor);
}
} // namespace al