OdysseyDecomp/lib/al/Library/Camera/CameraUtil.cpp
2026-02-05 23:26:32 +01:00

315 lines
11 KiB
C++

#include "Library/Camera/CameraUtil.h"
#include "Library/Camera/CameraDirector.h"
#include "Library/Camera/CameraPoseUpdater.h"
#include "Library/Camera/CameraPoser.h"
#include "Library/Camera/CameraPoserFix.h"
#include "Library/Camera/CameraSwitchRequester.h"
#include "Library/Camera/CameraTicket.h"
#include "Library/Camera/CameraViewCtrlScene.h"
#include "Library/Camera/CameraViewInfo.h"
#include "Library/Camera/IUseCamera.h"
#include "Library/Camera/SceneCameraInfo.h"
#include "Library/LiveActor/ActorInitInfo.h"
#include "Library/LiveActor/ActorInitUtil.h"
#include "Library/Math/MathUtil.h"
#include "Library/Placement/PlacementFunction.h"
#include "Library/Placement/PlacementInfo.h"
#include "Library/Projection/Projection.h"
namespace al {
inline CameraDirector* getCameraDirector(const IUseCamera* user) {
return user->getCameraDirector();
}
SceneCameraInfo* getSceneCameraInfo(const IUseCamera* user) {
return getCameraDirector(user)->getSceneCameraInfo();
}
s32 getViewNumMax(const IUseCamera* user) {
return getViewNumMax(getSceneCameraInfo(user));
}
s32 getViewNumMax(const SceneCameraInfo* info) {
return info->getViewNumMax();
}
bool isValidView(const IUseCamera* user, s32 viewIdx) {
return isValidView(getSceneCameraInfo(user), viewIdx);
}
bool isValidView(const SceneCameraInfo* info, s32 viewIdx) {
return info->getViewAt(viewIdx)->isValid();
}
const char* getViewName(const IUseCamera* user, s32 viewIdx) {
return getViewName(getSceneCameraInfo(user), viewIdx);
}
const char* getViewName(const SceneCameraInfo* info, s32 viewIdx) {
return info->getViewName(viewIdx);
}
const sead::Matrix34f& getViewMtx(const IUseCamera* user, s32 viewIdx) {
return getViewMtx(getSceneCameraInfo(user), viewIdx);
}
const sead::Matrix34f& getViewMtx(const SceneCameraInfo* info, s32 viewIdx) {
return getLookAtCamera(info, viewIdx).getMatrix();
}
const sead::Matrix34f* getViewMtxPtr(const IUseCamera* user, s32 viewIdx) {
return getViewMtxPtr(getSceneCameraInfo(user), viewIdx);
}
const sead::Matrix34f* getViewMtxPtr(const SceneCameraInfo* info, s32 viewIdx) {
return &getViewMtx(info, viewIdx);
}
const sead::Matrix44f& getProjectionMtx(const IUseCamera* user, s32 viewIdx) {
return getProjectionMtx(getSceneCameraInfo(user), viewIdx);
}
const sead::Matrix44f& getProjectionMtx(const SceneCameraInfo* info, s32 viewIdx) {
return *info->getViewAt(viewIdx)->getProjMtx();
}
const sead::Matrix44f* getProjectionMtxPtr(const IUseCamera* user, s32 viewIdx) {
return getProjectionMtxPtr(getSceneCameraInfo(user), viewIdx);
}
const sead::Matrix44f* getProjectionMtxPtr(const SceneCameraInfo* info, s32 viewIdx) {
return info->getViewAt(viewIdx)->getProjMtx();
}
const sead::LookAtCamera& getLookAtCamera(const IUseCamera* user, s32 viewIdx) {
return getLookAtCamera(getSceneCameraInfo(user), viewIdx);
}
const sead::LookAtCamera& getLookAtCamera(const SceneCameraInfo* info, s32 viewIdx) {
return info->getViewAt(viewIdx)->getLookAtCam();
}
const sead::Projection& getProjectionSead(const IUseCamera* user, s32 viewIdx) {
return getProjectionSead(getSceneCameraInfo(user), viewIdx);
}
const sead::Projection& getProjectionSead(const SceneCameraInfo* info, s32 viewIdx) {
return info->getViewAt(viewIdx)->getProjectionSead();
}
const Projection& getProjection(const IUseCamera* user, s32 viewIdx) {
return getProjection(getSceneCameraInfo(user), viewIdx);
}
const Projection& getProjection(const SceneCameraInfo* info, s32 viewIdx) {
return info->getViewAt(viewIdx)->getProjection();
}
const sead::Vector3f& getCameraPos(const IUseCamera* user, s32 viewIdx) {
return getCameraPos(getSceneCameraInfo(user), viewIdx);
}
const sead::Vector3f& getCameraPos(const SceneCameraInfo* info, s32 viewIdx) {
return getLookAtCamera(info, viewIdx).getPos();
}
const sead::Vector3f& getCameraAt(const IUseCamera* user, s32 viewIdx) {
return getCameraAt(getSceneCameraInfo(user), viewIdx);
}
const sead::Vector3f& getCameraAt(const SceneCameraInfo* info, s32 viewIdx) {
return getLookAtCamera(info, viewIdx).getAt();
}
const sead::Vector3f& getCameraUp(const IUseCamera* user, s32 viewIdx) {
return getCameraUp(getSceneCameraInfo(user), viewIdx);
}
const sead::Vector3f& getCameraUp(const SceneCameraInfo* info, s32 viewIdx) {
return getLookAtCamera(info, viewIdx).getUp();
}
f32 getFovyDegree(const IUseCamera* user, s32 viewIdx) {
return getFovyDegree(getSceneCameraInfo(user), viewIdx);
}
f32 getFovyDegree(const SceneCameraInfo* info, s32 viewIdx) {
return sead::Mathf::rad2deg(getFovy(info, viewIdx));
}
f32 getFovy(const IUseCamera* user, s32 viewIdx) {
return getFovy(getSceneCameraInfo(user), viewIdx);
}
f32 getFovy(const SceneCameraInfo* info, s32 viewIdx) {
return info->getViewAt(viewIdx)->getProjection().getFovy();
}
f32 getNear(const IUseCamera* user, s32 viewIdx) {
return getNear(getSceneCameraInfo(user), viewIdx);
}
f32 getNear(const SceneCameraInfo* info, s32 viewIdx) {
return info->getViewAt(viewIdx)->getNear();
}
f32 getFar(const IUseCamera* user, s32 viewIdx) {
return getFar(getSceneCameraInfo(user), viewIdx);
}
f32 getFar(const SceneCameraInfo* info, s32 viewIdx) {
return info->getViewAt(viewIdx)->getFar();
}
f32 calcCameraDistance(const IUseCamera* user, s32 viewIdx) {
sead::Vector3f diff = getCameraPos(user, viewIdx) - getCameraAt(user, viewIdx);
return diff.length();
}
f32 calcFovxDegree(const IUseCamera* user, s32 viewIdx) {
f32 aspect = getSceneCameraInfo(user)->getViewAt(viewIdx)->getAspect();
return aspect * getFovyDegree(user, viewIdx);
}
f32 calcCurrentFovyRate(const IUseCamera* user, s32 viewIdx) {
f32 fovy = getFovyDegree(user, viewIdx);
f32 fovy2 = getCameraDirector(user)->getSceneFovyDegree();
if (isNearZero(fovy) || isNearZero(fovy2))
return 0;
return fovy / fovy2;
}
void calcCameraFront(sead::Vector3f* vec, const IUseCamera* user, s32 viewIdx) {
vec->set(getCameraAt(user, viewIdx) - getCameraPos(user, viewIdx));
normalize(vec);
}
void setNearClipDistance(const IUseCamera* user, f32 distance, s32 updaterIdx) {
getCameraDirector(user)->getPoseUpdater(updaterIdx)->setNearClipDistance(distance);
}
void setFarClipDistance(const IUseCamera* user, f32 distance, s32 updaterIdx) {
getCameraDirector(user)->getPoseUpdater(updaterIdx)->setFarClipDistance(distance);
}
void calcCameraDir(sead::Vector3f* dir, const IUseCamera* user, s32 viewIdx) {
const sead::Matrix34f& mtx = getLookAtCamera(user, viewIdx).getMatrix();
dir->set(mtx.m[2][0], mtx.m[2][1], mtx.m[2][2]);
}
void calcCameraLookDir(sead::Vector3f* dir, const IUseCamera* user, s32 viewIdx) {
const sead::Matrix34f& mtx = getLookAtCamera(user, viewIdx).getMatrix();
dir->set(mtx.m[2][0], mtx.m[2][1], mtx.m[2][2]);
dir->negate();
}
void calcCameraSideDir(sead::Vector3f* sideDir, const IUseCamera* user, s32 viewIdx) {
return getLookAtCamera(user, viewIdx).getRightVectorByMatrix(sideDir);
}
void calcCameraUpDir(sead::Vector3f* upDir, const IUseCamera* user, s32 viewIdx) {
return getLookAtCamera(user, viewIdx).getUpVectorByMatrix(upDir);
}
bool tryCalcCameraDir(sead::Vector3f* dir, const SceneCameraInfo* info, s32 viewIdx) {
const sead::Matrix34f& mtx = info->getViewAt(viewIdx)->getLookAtCam().getMatrix();
dir->set(mtx.m[2][0], mtx.m[2][1], mtx.m[2][2]);
return tryNormalizeOrZero(dir);
}
bool tryCalcCameraDirH(sead::Vector3f* dirH, const SceneCameraInfo* info,
const sead::Vector3f& upDir, s32 viewIdx) {
const sead::Matrix34f& mtx = info->getViewAt(viewIdx)->getLookAtCam().getMatrix();
verticalizeVec(dirH, upDir, {mtx.m[2][0], mtx.m[2][1], mtx.m[2][2]});
return tryNormalizeOrZero(dirH);
}
bool tryCalcCameraLookDirH(sead::Vector3f* dir, const SceneCameraInfo* info,
const sead::Vector3f& upDir, s32 viewIdx) {
if (!tryCalcCameraDirH(dir, info, upDir, viewIdx))
return false;
dir->set(dir->x, dir->y, dir->z);
dir->negate();
return true;
}
void startCamera(const IUseCamera* user, CameraTicket* ticket, s32 num) {
getCameraDirector(user)
->getSceneCameraCtrl()
->getSceneViewAt(0)
->getSwitchRequester()
->requestStart(ticket, num);
}
void startCameraSub(const IUseCamera* user, CameraTicket* ticket, s32 num) {
getCameraDirector(user)
->getSceneCameraCtrl()
->getSceneViewAt(1)
->getSwitchRequester()
->requestStart(ticket, num);
}
bool isActiveCamera(const CameraTicket* ticket) {
return ticket->isActiveCamera();
}
CameraTicket* initObjectCamera(const IUseCamera* user, const PlacementInfo& placementInfo,
const char* str0, const char* str1) {
sead::Matrix34f mat;
memcpy(&mat, &sead::Matrix34f::ident, sizeof(mat));
tryGetZoneMatrixTR(&mat, placementInfo);
return getCameraDirector(user)->createObjectCamera(createPlacementId(placementInfo), str0, str1,
5, mat);
}
CameraTicket* initObjectCamera(const IUseCamera* user, const ActorInitInfo& actorInitInfo,
const char* str0, const char* str1) {
const PlacementInfo& placementInfo = getPlacementInfo(actorInitInfo);
sead::Matrix34f mat;
memcpy(&mat, &sead::Matrix34f::ident, sizeof(mat));
tryGetZoneMatrixTR(&mat, placementInfo);
return getCameraDirector(user)->createObjectCamera(createPlacementId(placementInfo), str0, str1,
5, mat);
}
CameraTicket* initObjectCameraNoPlacementInfo(const IUseCamera* user, const char* str0,
const char* str1) {
return getCameraDirector(user)->createObjectCamera(nullptr, str0, str1, 5,
sead::Matrix34f::ident);
}
CameraTicket* initFixCamera(const IUseCamera* user, const char* str, const sead::Vector3f& camPos,
const sead::Vector3f& lookAtPos) {
CameraPoserFix* poserFix = new CameraPoserFix("固定");
CameraTicket* ticket = getCameraDirector(user)->createCamera(poserFix, nullptr, str, 5,
sead::Matrix34f::ident, true);
poserFix->initCameraPosAndLookAtPos(camPos, lookAtPos);
return ticket;
}
CameraTicket* initFixDoorwayCamera(const IUseCamera* user, const char* str,
const sead::Vector3f& camPos, const sead::Vector3f& lookAtPos) {
CameraPoserFix* poser = new CameraPoserFix(CameraPoserFix::getFixDoorwayCameraName());
CameraTicket* ticket =
getCameraDirector(user)->createCamera(poser, nullptr, str, 5, sead::Matrix34f::ident, true);
poser->initCameraPosAndLookAtPos(camPos, lookAtPos);
return ticket;
}
} // namespace al