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https://github.com/MonsterDruide1/OdysseyDecomp
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24 lines
517 B
C++
24 lines
517 B
C++
#pragma once
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#include <math/seadVector.h>
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#include "Library/Layout/LayoutActor.h"
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namespace al {
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class LayoutInitInfo;
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}
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class FilterFly : public al::LayoutActor {
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public:
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FilterFly(const char* name, const al::LayoutInitInfo& info, const char* suffix);
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void exeWait();
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void exeWaitEnd();
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void exeMove();
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void move(const sead::Vector2f& target);
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bool isWaitEnd() const;
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private:
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sead::Vector2f mTargetPos = sead::Vector2f::zero;
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sead::Vector2f mVelocity = sead::Vector2f::zero;
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};
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