mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-28 03:24:35 +00:00
40 lines
775 B
C++
40 lines
775 B
C++
#pragma once
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#include <basis/seadTypes.h>
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namespace agl {
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class DrawContext;
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}
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namespace al {
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class FontHolder;
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class LayoutSystem;
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class EffectSystem;
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class LayoutKit {
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public:
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LayoutKit(FontHolder*);
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~LayoutKit();
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void createCameraParamForIcon();
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void createExecuteDirector(s32);
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void createEffectSystem();
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void endInit();
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void update();
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void draw(const char*) const;
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void drawList(const char*, const char*) const;
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void setLayoutSystem(LayoutSystem*);
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void setDrawContext(agl::DrawContext*);
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void setEffectSystem(EffectSystem* effectSystem) { mEffectSystem = effectSystem; }
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private:
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void* _0[2];
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EffectSystem* mEffectSystem;
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void* _18[3];
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};
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static_assert(sizeof(LayoutKit) == 0x30);
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} // namespace al
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