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https://github.com/MonsterDruide1/OdysseyDecomp
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13 lines
276 B
C++
13 lines
276 B
C++
#pragma once
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#include "Library/Nerve/NerveStateBase.h"
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class BirdStateWaitBase : public al::ActorStateBase {
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public:
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using al::ActorStateBase::ActorStateBase;
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virtual const char* getDefaultWaitActionName() = 0;
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};
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static_assert(sizeof(BirdStateWaitBase) == 0x20);
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