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https://github.com/MonsterDruide1/OdysseyDecomp
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30 lines
657 B
C++
30 lines
657 B
C++
#pragma once
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#include "Library/Camera/CameraPoser.h"
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namespace al {
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class LiveActor;
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class CameraPoserFixPoint : public CameraPoser {
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public:
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CameraPoserFixPoint(const LiveActor* actor);
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void init() override;
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void loadParam(const ByamlIter& iter) override;
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void start(const CameraStartInfo& startInfo) override;
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void update() override;
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void makeLookAtCamera(sead::LookAtCamera* lookAtCam) const override;
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private:
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f32 mOffsetY;
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sead::Vector3f mCameraPos;
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bool mIsUsePrePoserPos;
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bool mIsKeepDistanceFromLookAt;
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f32 mKeepDistance;
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};
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static_assert(sizeof(CameraPoserFixPoint) == 0x158);
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} // namespace al
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