mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-23 09:04:21 +00:00
67 lines
3.6 KiB
C++
67 lines
3.6 KiB
C++
#pragma once
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#include <math/seadMatrix.h>
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#include <math/seadVector.h>
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#include <prim/seadSafeString.h>
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namespace al {
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class IUseAudioKeeper;
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class ISeModifier;
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class MeInfo;
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class SePlayParamList;
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class AudioDirector;
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void startSe(const IUseAudioKeeper*, const sead::SafeString&);
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bool verifySeKeeperNull(const IUseAudioKeeper*, const sead::SafeString&);
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bool tryStartSe(const IUseAudioKeeper*, const sead::SafeString&);
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void holdSe(const IUseAudioKeeper*, const sead::SafeString&);
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bool tryHoldSe(const IUseAudioKeeper*, const sead::SafeString&);
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void startSeWithParam(const IUseAudioKeeper*, const sead::SafeString&, f32, const char*);
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bool tryStartSeWithParam(const IUseAudioKeeper*, const sead::SafeString&, f32, const char*);
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void holdSeWithParam(const IUseAudioKeeper*, const sead::SafeString&, f32, const char*);
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bool tryHoldSeWithParam(const IUseAudioKeeper*, const sead::SafeString&, f32, const char*);
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void startSeWithMeInfo(const IUseAudioKeeper*, const sead::SafeString&, const MeInfo*);
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void holdSeWithMeInfo(const IUseAudioKeeper*, const sead::SafeString&, const MeInfo*);
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void startSeWithManualControl(const IUseAudioKeeper*, const sead::SafeString&,
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const SePlayParamList*, const char*, const sead::Vector3f*);
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bool tryStartSeWithManualControl(const IUseAudioKeeper*, const sead::SafeString&,
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const SePlayParamList*, const char*, const sead::Vector3f*);
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void holdSeWithManualControl(const IUseAudioKeeper*, const sead::SafeString&,
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const SePlayParamList*, const char*, const sead::Vector3f*);
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bool tryHoldSeWithManualControl(const IUseAudioKeeper*, const sead::SafeString&,
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const SePlayParamList*, const char*, const sead::Vector3f*);
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void stopSe(const IUseAudioKeeper*, const sead::SafeString&, s32, const char*);
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void stopSeWithoutFreezed(const IUseAudioKeeper*, const sead::SafeString&, s32, const char*);
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bool tryStopSe(const IUseAudioKeeper*, const sead::SafeString&, s32, const char*);
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void tryStopAllSeFromUser(const IUseAudioKeeper*, s32, const char*);
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void stopAllSeFromUser(const IUseAudioKeeper*, s32, const char*);
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bool isPlayingAnySe(const IUseAudioKeeper*, const char*);
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bool checkIsPlayingSe(const IUseAudioKeeper*, const sead::SafeString&, const char*);
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void setLifeTimeForHoldCall(const IUseAudioKeeper*, const char*, s32, const char*);
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void setSeSourceVolume(const IUseAudioKeeper*, f32);
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void setSeKeeperPlayNamePrefix(const IUseAudioKeeper*, const char*);
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void resetSeKeeperPlayNamePrefix(const IUseAudioKeeper*);
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bool isExistSeKeeper(const IUseAudioKeeper*);
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void forceActivateSeKeeper(IUseAudioKeeper*);
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void validateSeKeeper(IUseAudioKeeper*);
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void invalidateSeKeeper(IUseAudioKeeper*);
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void setSeEmitterPoseMtxPtr(const IUseAudioKeeper*, const sead::Matrix34f*, const char*);
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void setSeEmitterPosePosPtr(const IUseAudioKeeper*, const sead::Vector3f*, const char*);
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void tryUpdateSeMaterialCode(IUseAudioKeeper*, const char*);
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void updateSeMaterialWater(IUseAudioKeeper*, bool);
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void updateSeMaterialWet(IUseAudioKeeper*, bool);
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void updateSeMaterialBeyondWall(IUseAudioKeeper*, bool);
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void updateSeMaterialPuddle(IUseAudioKeeper*, bool);
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void resetSeMaterialName(const IUseAudioKeeper*);
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void setSeModifier(const IUseAudioKeeper*, ISeModifier*);
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void setSeUserSyncParamPtr(const IUseAudioKeeper*, const f32*, const char*);
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void setSeUserSyncParamPtrInt(const IUseAudioKeeper*, const s32*, const char*);
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void setSeOutputFromController(SePlayParamList*, s32, bool);
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void setSeOutputTvDrcRemoteAll(SePlayParamList*);
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} // namespace al
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namespace alSeFunction {
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void stopAllSe(const al::AudioDirector*, u32);
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}
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