mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-27 19:14:06 +00:00
27 lines
737 B
C++
27 lines
737 B
C++
#include "Library/Layout/LayoutTextureRenderer.h"
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#include "Library/Layout/LayoutTextureRenderObj.h"
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namespace al {
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LayoutTextureRenderer::LayoutTextureRenderer() {
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mRenderObjs.allocBuffer(0x80, nullptr);
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}
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LayoutTextureRenderer::~LayoutTextureRenderer() {
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s32 size = mRenderObjs.size();
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for (s32 i = 0; i < size; i++)
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if (LayoutTextureRenderObj* renderObj = mRenderObjs[i])
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renderObj->destroy();
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}
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void LayoutTextureRenderer::addRenderObj(LayoutTextureRenderObj* renderObj) {
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mRenderObjs.pushBack(renderObj);
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}
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void LayoutTextureRenderer::drawToTexture() const {
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s32 size = mRenderObjs.size();
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for (s32 i = 0; i < size; i++)
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mRenderObjs[i]->drawToTexture();
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}
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} // namespace al
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