OdysseyDecomp/src/al/sead/seadSafeString.cpp
MonsterDruide1 72b3d5cdce Moving structure to system as zeldaret/botw
Co-authored-by: leoetlino <leo@leolam.fr>
2021-08-19 16:30:33 +02:00

15 lines
399 B
C++
Executable file

#include "sead/seadSafeString.h"
#include <cstring>
namespace sead
{
template <>
const char SafeStringBase<char>::cNullChar = '\0';
template <>
void BufferedSafeStringBase<char>::assureTerminationImpl_() const
{
auto* mutableSafeString = const_cast<BufferedSafeStringBase<char>*>(this);
mutableSafeString->getMutableStringTop_()[mSize - 1] = cNullChar;
}
};