OdysseyDecomp/lib/al/Library/Resource/Resource.h
2024-07-09 21:48:16 +02:00

80 lines
2.4 KiB
C++

#pragma once
#include <filedevice/seadArchiveFileDevice.h>
#include <filedevice/seadFileDevice.h>
#include <nn/g3d/ResFile.h>
#include <resource/seadArchiveRes.h>
#include <resource/seadResource.h>
namespace al {
class InitResourceDataAction;
class InitResourceDataAnim;
struct ActionAnimCtrlInfo;
class ActorInitResourceData;
class Resource {
public:
Resource(const sead::SafeString& path);
Resource(const sead::SafeString& path, sead::ArchiveRes* archive);
bool isExistFile(const sead::SafeString& name) const;
bool isExistByml(const char*) const;
u32 getSize() const;
u32 getFileSize(const sead::SafeString&) const;
const u8* getByml(const sead::SafeString&);
bool tryCreateResGraphicsFile(const sead::SafeString& name, nn::g3d::ResFile* resFile);
void cleanupResGraphicsFile();
u32 getEntryNum(const sead::SafeString&) const;
const char* getEntryName(const sead::BufferedSafeString* outName, const sead::SafeString&,
u32) const;
const u8* getByml(const sead::SafeString& name) const;
void* getFile(const sead::SafeString& name) const;
void tryGetByml(const sead::SafeString& name) const;
void getKcl(const sead::SafeString& name) const;
void tryGetKcl(const sead::SafeString& name) const;
void getPa(const sead::SafeString& name) const;
void tryGetPa(const sead::SafeString& name) const;
void getOtherFile(const sead::SafeString& name) const;
const char* getArchiveName() const;
ActorInitResourceData* getResData() const { return mData; }
nn::g3d::ResFile* getResFile() const { return mResFile; }
private:
sead::ArchiveRes* mArchive;
sead::ArchiveFileDevice* mDevice;
sead::FixedSafeString<0x80> mName;
sead::Heap* mHeap;
ActorInitResourceData* mData;
nn::g3d::ResFile* mResFile;
};
class ActorResource {
public:
ActorResource(const sead::SafeString&, Resource*, Resource*);
virtual ~ActorResource();
void initResourceData(const char*, bool);
bool hasAnimData() const { return mHasAnimData; }
Resource* getModelRes() const { return mModelRes; }
Resource* getAnimRes() const { return mAnimRes; }
private:
sead::FixedSafeString<0x80> mName;
Resource* mModelRes;
Resource* mAnimRes;
bool mHasAnimData;
InitResourceDataAnim* mAnimResData;
InitResourceDataAction* mActionResData;
};
} // namespace al