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https://github.com/MonsterDruide1/OdysseyDecomp
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18 lines
536 B
C++
18 lines
536 B
C++
#pragma once
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#include <basis/seadTypes.h>
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namespace al {
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class LiveActor;
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class ActorInitInfo;
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void initSubActorKeeper(LiveActor*, const ActorInitInfo&, const char*, s32);
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void initSubActorKeeperNoFile(LiveActor*, const ActorInitInfo&, s32);
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void registerSubActor(LiveActor*, LiveActor*);
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void registerSubActorSyncClipping(LiveActor*, LiveActor*);
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void registerSubActorSyncClippingAndHide(LiveActor*, LiveActor*);
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void registerSubActorSyncAll(LiveActor*, LiveActor*);
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void setSubActorOffSyncClipping(LiveActor*);
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} // namespace al
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