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https://github.com/MonsterDruide1/OdysseyDecomp
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21 lines
603 B
C++
21 lines
603 B
C++
#pragma once
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namespace al {
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class ActorInitInfo;
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class AreaObj;
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class LiveActor;
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class SwitchKeepOnAreaGroup;
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class SwitchOnAreaGroup;
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bool isInAreaObj(const LiveActor*, const char*);
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bool isInDeathArea(const LiveActor*);
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bool isInWaterArea(const LiveActor*);
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AreaObj* tryFindAreaObj(const LiveActor*, const char*);
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void registerAreaHostMtx(LiveActor* actor, const ActorInitInfo& info);
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SwitchKeepOnAreaGroup* tryCreateSwitchKeepOnAreaGroup(LiveActor* actor, const ActorInitInfo& info);
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SwitchOnAreaGroup* tryCreateSwitchOnAreaGroup(LiveActor* actor, const ActorInitInfo& info);
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} // namespace al
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