OdysseyDecomp/lib/al/Library/Camera/CameraTicket.h
2024-09-10 01:46:15 +02:00

43 lines
981 B
C++

#pragma once
#include <basis/seadTypes.h>
namespace al {
class CameraPoser;
class CameraTicketId;
class CameraTicket {
public:
enum Priority {
Priority_Default = 0,
Priority_Entrance = 2,
Priority_BossField = 3,
Priority_Capture = 4,
Priority_Object = 5,
Priority_ForceArea = 6,
// Priority_EntranceAll = 7,
Priority_SafetyPointRecovery = 8,
Priority_Player = 9,
Priority_DemoTalk = 10,
Priority_Demo = 11,
Priority_Demo2 = 12,
};
CameraTicket(CameraPoser* poser, const CameraTicketId* ticketId, s32 priority);
void setPriority(s32 priority);
CameraPoser* getPoser() const { return mPoser; }
const CameraTicketId* getTicketId() const { return mTicketId; }
s32 getPriority() const { return mPriority; }
private:
CameraPoser* mPoser;
const CameraTicketId* mTicketId;
s32 mPriority;
bool mIsActiveCamera = false;
};
} // namespace al