mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-05-14 19:32:45 +00:00
30 lines
1.2 KiB
C++
30 lines
1.2 KiB
C++
#pragma once
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#include <math/seadMatrix.h>
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#include <math/seadQuat.h>
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#include <math/seadVector.h>
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namespace al {
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bool isNearZero(f32, f32);
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bool isNearZero(const sead::Vector2f&, f32);
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bool isNearZero(const sead::Vector3f&, f32);
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void verticalizeVec(sead::Vector3f*, const sead::Vector3f&, const sead::Vector3f&);
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bool tryNormalizeOrZero(sead::Vector3f*);
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bool normalize(sead::Vector2f* value);
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void normalize(sead::Vector3f*);
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void turnVecToVecDegree(sead::Vector3f*, const sead::Vector3f&, const sead::Vector3f&, f32);
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void turnVecToVecRate(sead::Vector3f*, const sead::Vector3f&, const sead::Vector3f&, f32);
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void calcQuatFront(sead::Vector3f*, const sead::Quatf&);
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void calcQuatUp(sead::Vector3f*, const sead::Quatf&);
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void makeQuatFrontUp(sead::Quatf*, const sead::Vector3f&, const sead::Vector3f&);
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void makeMtxFrontUpPos(sead::Matrix34f*, const sead::Vector3f&, const sead::Vector3f&,
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const sead::Vector3f&);
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void makeMtxUpFrontPos(sead::Matrix34f*, const sead::Vector3f&, const sead::Vector3f&,
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const sead::Vector3f&);
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void makeMtxRotateTrans(sead::Matrix34f*, const sead::Vector3f&, const sead::Vector3f&);
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} // namespace al
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