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https://github.com/MonsterDruide1/OdysseyDecomp
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25 lines
572 B
C++
25 lines
572 B
C++
#pragma once
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#include <math/seadVector.h>
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#include "Library/Area/IUseAreaObj.h"
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#include "Library/HostIO/HioNode.h"
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namespace al {
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class CameraStopJudge : public HioNode, public IUseAreaObj {
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public:
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CameraStopJudge();
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bool isStop() const;
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void update(const sead::Vector3f& position);
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AreaObjDirector* getAreaObjDirector() const override { return mAreaObjDirector; }
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private:
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bool mIsInCameraStopArea = false;
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bool _9 = false;
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bool mIsInvalidStopJudgeByDemo = false;
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AreaObjDirector* mAreaObjDirector = nullptr;
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};
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} // namespace al
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