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https://github.com/MonsterDruide1/OdysseyDecomp
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28 lines
635 B
C++
28 lines
635 B
C++
#pragma once
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#include <basis/seadTypes.h>
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#include <math/seadVector.h>
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#include "Project/Event/EventFlowActorStateBase.h"
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namespace al {
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struct ActorInitInfo;
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class EventFlowMovement;
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class EventFlowActorStateRail : public EventFlowActorStateBase {
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public:
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EventFlowActorStateRail(const char* name, EventFlowMovement* movement);
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void initByPlacementInfo(const ActorInitInfo& info);
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void appear() override;
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void exeWalk();
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void exeTurn();
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private:
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sead::Vector3f mRailOffset = sead::Vector3f::zero;
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s32 mRailMoveType = -1;
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};
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static_assert(sizeof(EventFlowActorStateRail) == 0x38);
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} // namespace al
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