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Amiibo
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all: Fix some data references (#852)
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2026-01-07 00:13:47 +01:00 |
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Area
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Area: Implement MoveArea2D (#949)
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2026-03-23 15:53:58 +01:00 |
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Boss
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Boss/Koopa: Implement KoopaLandPointHolder (#1010)
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2026-04-12 20:41:33 +02:00 |
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Camera
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System: Implement GameDataFunction (#651)
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2026-02-21 21:35:33 +01:00 |
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Demo
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all: More fixes for new lints (#908)
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2026-02-15 19:25:25 +01:00 |
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Enemy
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Enemy: Implement DonkeyKong2D (#1009)
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2026-04-12 21:58:07 +02:00 |
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Event
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Event: Implement EventActorMovementRailTraffic
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2026-04-22 18:13:11 +01:00 |
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Item
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Library/Math: Implement random MathUtil functions (#973)
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2026-03-31 10:14:45 +02:00 |
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Layout
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Library/Math: Implement random MathUtil functions (#973)
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2026-03-31 10:14:45 +02:00 |
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MapObj
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MapObj: Implement FastenerObjSpace (#995)
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2026-04-14 22:14:11 +02:00 |
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ModeBalloon
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ModeBalloon: Implement TimeBalloonStateShowResult (#994)
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2026-04-14 17:15:09 +02:00 |
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Npc
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Event: Implement EventActorMovementRailTraffic
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2026-04-22 18:13:11 +01:00 |
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Player
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Player: Fix HackerJudge headers (#970)
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2026-04-04 00:22:11 +02:00 |
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Project/Event
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Event: Implement EventActorMovementRailTraffic
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2026-04-22 18:13:11 +01:00 |
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Scene
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MapObj: Implement ReactionMapParts (#993)
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2026-04-13 22:03:13 +02:00 |
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Sequence
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System: Implement GameDataFunction (#651)
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2026-02-21 21:35:33 +01:00 |
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System
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System: Implement SaveDataAccessFunction (#960)
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2026-03-22 21:42:11 +01:00 |
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Util
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Player: Fix HackerJudge headers (#970)
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2026-04-04 00:22:11 +02:00 |