mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-05-12 02:08:52 +00:00
36 lines
1.3 KiB
C++
36 lines
1.3 KiB
C++
#pragma once
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#include <math/seadVector.h>
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namespace al {
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float getRandom();
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float getRandom(float);
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float getRandom(float, float);
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int getRandom(int);
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int getRandom(int, int);
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float getRandomDegree();
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float getRandomRadian();
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void getRandomVector(sead::Vector3f*, float);
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void getRandomDir(sead::Vector3f*);
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void getRandomDirH(sead::Vector3f*, const sead::Vector3f&);
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void getRandomOnCircle(sead::Vector2f*, float);
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void getRandomInCircle(sead::Vector2f*, float);
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void getRandomInCircle(sead::Vector3f*, const sead::Vector3f&, const sead::Vector3f&, float);
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void getRandomOnSphere(sead::Vector3f*, float);
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void getRandomInSphere(sead::Vector3f*, float);
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void calcRandomDirInCone(sead::Vector3f*, const sead::Vector3f&, float);
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void getRandomInSphereMinMaxRadius(sead::Vector3f*, float, float);
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void initRandomSeed(unsigned int);
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void initRandomSeedByTick();
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void initRandomSeedByString(const char*);
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void getRandomContext(unsigned int*, unsigned int*, unsigned int*, unsigned int*);
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void setRandomContext(unsigned int, unsigned int, unsigned int, unsigned int);
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void makeRandomDirXZ(sead::Vector3f*);
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void calcBoxMullerRandomGauss();
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void makeBoxMullerRandomGauss(sead::Vector2f*, float, float);
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void addRandomVector(sead::Vector3f*, const sead::Vector3f&, float);
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void turnRandomVector(sead::Vector3f*, const sead::Vector3f&, float);
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} // namespace al
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