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https://github.com/MonsterDruide1/OdysseyDecomp
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24 lines
538 B
C++
24 lines
538 B
C++
#pragma once
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#include "Library/Event/EventFlowNode.h"
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namespace al {
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class EventFlowNodeActionLoop : public EventFlowNode {
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public:
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EventFlowNodeActionLoop(const char* name);
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void init(const EventFlowNodeInitInfo& info) override;
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void start() override;
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void control() override;
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private:
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const char* mActionName = nullptr;
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s32 mStep = 0;
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s32 mMaxStep = 0;
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f32 mActionFrameRate = -1.0f;
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bool mIsStartRandomFrame = false;
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};
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static_assert(sizeof(EventFlowNodeActionLoop) == 0x80);
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} // namespace al
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