OdysseyDecomp/src/Layout/ShopUtil.h
2025-03-26 11:14:11 +01:00

40 lines
1.6 KiB
C++

#pragma once
#include <basis/seadTypes.h>
namespace al {
class IUseMessageSystem;
class LiveActor;
class SimpleLayoutAppearWaitEnd;
class TalkMessageVoicePlayer;
template <s32>
class StringTmp;
} // namespace al
namespace ShopUtil {
void makeExplainLabel(al::StringTmp<256>* result, const char* message, const char* storeName,
bool isWomanExplain);
void startNpcMessage(al::SimpleLayoutAppearWaitEnd* layout, const char16* msgString,
al::LiveActor* actor, const char* actorName, bool* isSkipTextAnim,
al::TalkMessageVoicePlayer* voicePlayer);
void startNpcMessage(al::SimpleLayoutAppearWaitEnd* layout, const char* messageName,
al::LiveActor* actor, const char* actorName, bool* isSkipTextAnim,
al::TalkMessageVoicePlayer* voicePlayer);
const char16* getSystemMessageStringForShop(const al::IUseMessageSystem* messageSystem,
const char* messageName);
const char* getShopNameCityMan();
const char* getShopNameCityWoman();
const char* getShopNameSeaWoman();
const char* getShopNameCapWoman();
const char* getShopNameCapMan();
bool isShopWoman(const char* name);
bool isShopCap(const char* name);
const char* getWaitShopInActionName(const al::LiveActor* actor);
const char* getWaitShopOutActionName(const al::LiveActor* actor);
const char* getTalkShopInActionName(const al::LiveActor* actor);
const char* getTalkShopOutActionName(const al::LiveActor* actor);
const char* getWelcomeShopInActionName(const al::LiveActor* actor);
const char* getWelcomeShopOutActionName(const al::LiveActor* actor);
} // namespace ShopUtil