mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-29 20:14:41 +00:00
40 lines
1.6 KiB
C++
40 lines
1.6 KiB
C++
#pragma once
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#include <basis/seadTypes.h>
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namespace al {
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class IUseMessageSystem;
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class LiveActor;
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class SimpleLayoutAppearWaitEnd;
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class TalkMessageVoicePlayer;
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template <s32>
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class StringTmp;
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} // namespace al
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namespace ShopUtil {
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void makeExplainLabel(al::StringTmp<256>* result, const char* message, const char* storeName,
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bool isWomanExplain);
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void startNpcMessage(al::SimpleLayoutAppearWaitEnd* layout, const char16* msgString,
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al::LiveActor* actor, const char* actorName, bool* isSkipTextAnim,
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al::TalkMessageVoicePlayer* voicePlayer);
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void startNpcMessage(al::SimpleLayoutAppearWaitEnd* layout, const char* messageName,
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al::LiveActor* actor, const char* actorName, bool* isSkipTextAnim,
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al::TalkMessageVoicePlayer* voicePlayer);
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const char16* getSystemMessageStringForShop(const al::IUseMessageSystem* messageSystem,
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const char* messageName);
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const char* getShopNameCityMan();
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const char* getShopNameCityWoman();
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const char* getShopNameSeaWoman();
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const char* getShopNameCapWoman();
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const char* getShopNameCapMan();
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bool isShopWoman(const char* name);
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bool isShopCap(const char* name);
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const char* getWaitShopInActionName(const al::LiveActor* actor);
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const char* getWaitShopOutActionName(const al::LiveActor* actor);
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const char* getTalkShopInActionName(const al::LiveActor* actor);
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const char* getTalkShopOutActionName(const al::LiveActor* actor);
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const char* getWelcomeShopInActionName(const al::LiveActor* actor);
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const char* getWelcomeShopOutActionName(const al::LiveActor* actor);
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} // namespace ShopUtil
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