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https://github.com/MonsterDruide1/OdysseyDecomp
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24 lines
376 B
C++
24 lines
376 B
C++
#pragma once
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#include <basis/seadTypes.h>
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namespace ShopItem {
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enum class ItemType : u32 { Cloth, Cap, Gift, Sticker, UseItem, Moon };
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struct ShopItemInfo {
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s32 characterId;
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s32 numberingId;
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};
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struct ItemInfo {
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s32 index;
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char name[0x80];
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ItemType type;
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u32 itemCount;
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ShopItemInfo* shopItemInfo;
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bool isAOC;
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};
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} // namespace ShopItem
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