mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-05-10 01:09:26 +00:00
28 lines
511 B
C++
28 lines
511 B
C++
#pragma once
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#include <math/seadVector.h>
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#include "Library/Layout/LayoutActor.h"
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namespace al {
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class LayoutInitInfo;
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}
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class AimingCursor : public al::LayoutActor {
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public:
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AimingCursor(const char* name, const al::LayoutInitInfo& info);
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void startAppear();
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void end();
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void setTrans(const sead::Vector2f& pos);
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void setScale(f32 scale);
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bool tryLookOn();
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bool tryLookOff();
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void exeAppear();
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void exeWait();
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void exeEnd();
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private:
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bool mIsLookOn = false;
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};
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