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https://github.com/MonsterDruide1/OdysseyDecomp
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14 lines
311 B
C++
14 lines
311 B
C++
#pragma once
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namespace al {
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class HitSensor;
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}
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namespace rs {
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bool sendMsgEnemyAttack2D(al::HitSensor* source, al::HitSensor* target);
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bool sendMsgNoticePlayerDamage(al::HitSensor* source, al::HitSensor* target);
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bool sendMsgTouchFireDrum2D(al::HitSensor* source, al::HitSensor* target);
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} // namespace rs
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