mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
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37 lines
810 B
C++
37 lines
810 B
C++
#pragma once
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namespace al {
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class LiveActor;
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}
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class HackCapThrowParam {
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public:
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HackCapThrowParam(al::LiveActor* actor);
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private:
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float* mHackThrowHeight;
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float* mMaxVel;
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float* mContinuousThrowSpeed;
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int* mBreakTime;
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float* mMaxDist;
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int* mEndpointStopTime;
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int* mMaxEndpointStopTime;
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float* mReturnStrength;
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float* mMaxRetSpeed;
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float* mTurnAngleLimit;
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float* mWaterMaxSpeed;
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float* mWaterDist;
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int* mWaterBreakTime;
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float* mWaterMaxRetSpeed;
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float* mTornadoDist;
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float* mTornadoMaxDist;
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int* mTornadoReflectTime;
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float* mRollSpeed;
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float* mRollDistTop;
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float* mRollDistBottom;
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int* mRollBrakeTimeTop;
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int* mRollBrakeTimeBottom;
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float* mRollGroundGroundedPoseTrack;
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float* mRollGroundAerialPoseTrack;
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};
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