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https://github.com/MonsterDruide1/OdysseyDecomp
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13 lines
217 B
C++
13 lines
217 B
C++
#pragma once
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namespace al {
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class HitSensor;
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class SensorMsg;
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void sendMsgPlayerReleaseEquipment(HitSensor* source, HitSensor* target);
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bool isMsgPlayerDisregard(al::SensorMsg const* message);
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} // namespace al
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