OdysseyDecomp/lib/al/sensor/HitSensor.h
2021-12-20 14:19:32 -06:00

46 lines
1.3 KiB
C++
Executable file

#pragma once
#include <math/seadMatrix.h>
#include <math/seadVector.h>
#include "al/sensor/SensorHitGroup.h"
namespace al {
class LiveActor;
class HitSensor {
public:
HitSensor(al::LiveActor*, const char*, unsigned int, float, unsigned short,
const sead::Vector3<float>*, const sead::Matrix34<float>*,
const sead::Vector3<float>&);
bool trySensorSort();
void setFollowPosPtr(const sead::Vector3<float>*);
void setFollowMtxPtr(const sead::Matrix34<float>*);
void validate();
void invalidate();
void validateBySystem();
void invalidateBySystem();
void update();
void addHitSensor(al::HitSensor*);
const char* mName; // _0
int _8;
float _C;
float _10;
float _14;
float _18;
unsigned short mMaxSensorCount; // _1C
unsigned short mSensorCount; // _1E
al::HitSensor** mSensors; // _20
unsigned long _28;
al::SensorHitGroup* mHitGroup; // _30
bool mIsValidBySystem; // _38
bool mIsValid; // _39
bool _3A[4]; // unknown type
unsigned short _3E;
al::LiveActor* mParentActor; // _40
const sead::Vector3<float>* mFollowPos; // _48
const sead::Matrix34<float>* mFollowMtx; // _50
};
}; // namespace al