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https://github.com/MonsterDruide1/OdysseyDecomp
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24 lines
757 B
C++
24 lines
757 B
C++
#pragma once
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namespace al {
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class LiveActor;
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}
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class PlayerInputFunction {
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public:
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static bool isTriggerAction(const al::LiveActor*, int);
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static bool isHoldAction(const al::LiveActor*, int);
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static bool isReleaseAction(const al::LiveActor*, int);
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static bool isTriggerJump(const al::LiveActor*, int);
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static bool isHoldJump(const al::LiveActor*, int);
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static bool isReleaseJump(const al::LiveActor*, int);
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static bool isTriggerSubAction(const al::LiveActor*, int);
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static bool isHoldSubAction(const al::LiveActor*, int);
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static bool isTriggerTalk(const al::LiveActor*, int);
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static bool isTriggerStartWorldWarp(const al::LiveActor*, int);
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static bool isTriggerCancelWorldWarp(const al::LiveActor*, int);
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};
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