OdysseyDecomp/lib/al/Library/Movement/RailMoveMovement.h

25 lines
540 B
C++

#pragma once
#include "Library/Nerve/NerveStateBase.h"
namespace al {
struct ActorInitInfo;
class RailMoveMovement : public HostStateBase<LiveActor> {
public:
RailMoveMovement(LiveActor* host, const ActorInitInfo& info);
void exeMove();
private:
enum class MoveType : u32 { Loop, Turn, Ahead };
f32 mSpeed = 10.0f;
MoveType mMoveType = MoveType::Loop;
};
static_assert(sizeof(RailMoveMovement) == 0x28);
RailMoveMovement* tryCreateRailMoveMovement(LiveActor* host, const ActorInitInfo& info);
} // namespace al