mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-26 10:34:30 +00:00
51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
#pragma once
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#include <basis/seadTypes.h>
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#include <math/seadMatrix.h>
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#include <math/seadVector.h>
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namespace al {
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class LiveActor;
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class ParameterObj;
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class ScreenPointCheckGroup;
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class ScreenPointTarget {
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public:
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ScreenPointTarget(LiveActor*, const char*, f32, const sead::Vector3f*, const char*,
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const sead::Vector3f&);
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void setFollowMtxPtrByJointName(const LiveActor*);
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const char* getJointName() const;
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void update();
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void validate();
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void invalidate();
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void validateBySystem();
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void invalidateBySystem();
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f32 getTargetRadius() const;
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const char* getTargetName() const;
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void setTargetName(const char*);
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void setTargetRadius(f32);
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void setTargetFollowPosOffset(const sead::Vector3f&);
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void setJointName(const char*);
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ParameterObj* getParameterObj() const { return mParameterObj; }
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sead::Matrix34f* getJointMtx() const { return mJointMtx; }
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LiveActor* getActor() const { return mActor; }
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const sead::Vector3f& getTargetPos() const { return mTargetPos; }
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private:
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void* filler;
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ParameterObj* mParameterObj;
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char filler2[0x28];
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sead::Vector3f* _38;
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sead::Matrix34f* mJointMtx;
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sead::Vector3f _48;
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sead::Vector3f mTargetPos;
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LiveActor* mActor;
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ScreenPointCheckGroup* mCheckGroup;
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};
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} // namespace al
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