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https://github.com/MonsterDruide1/OdysseyDecomp
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41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
#include "Library/Scene/SceneObjUtil.h"
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#include "Library/Scene/ISceneObj.h"
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#include "Library/Scene/IUseSceneObjHolder.h"
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#include "Library/Scene/SceneObjHolder.h"
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namespace al {
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ISceneObj* createSceneObj(const IUseSceneObjHolder* user, s32 sceneObjId) {
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return user->getSceneObjHolder()->create(sceneObjId);
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}
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void setSceneObj(const IUseSceneObjHolder* user, ISceneObj* obj, s32 sceneObjId) {
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user->getSceneObjHolder()->setSceneObj(obj, sceneObjId);
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}
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ISceneObj* getSceneObj(const IUseSceneObjHolder* user, s32 sceneObjId) {
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return user->getSceneObjHolder()->getObj(sceneObjId);
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}
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ISceneObj* tryGetSceneObj(const IUseSceneObjHolder* user, s32 sceneObjId) {
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return user->getSceneObjHolder()->tryGetObj(sceneObjId);
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}
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bool isExistSceneObj(const IUseSceneObjHolder* user, s32 sceneObjId) {
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return user->getSceneObjHolder()->isExist(sceneObjId);
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}
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void deleteSceneObj(const IUseSceneObjHolder* user, s32 sceneObjId) {
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delete getSceneObj(user, sceneObjId);
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}
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bool tryDeleteSceneObj(const IUseSceneObjHolder* user, s32 sceneObjId) {
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ISceneObj* sceneObj = tryGetSceneObj(user, sceneObjId);
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if (sceneObj) {
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delete sceneObj;
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return true;
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}
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return false;
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}
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} // namespace al
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