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https://github.com/MonsterDruide1/OdysseyDecomp
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64 lines
3.6 KiB
C++
64 lines
3.6 KiB
C++
#pragma once
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#include <basis/seadTypes.h>
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#include <prim/seadSafeString.h>
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namespace sead {
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class Heap;
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}
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namespace al {
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class ActorResource;
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class ActorResourceHolder;
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class Resource;
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class SeadAudioPlayer;
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void addResourceCategory(const sead::SafeString& resourceName, s32 category, sead::Heap* heap);
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bool isEmptyCategoryResource(const sead::SafeString& resourceName);
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void createCategoryResourceAll(const sead::SafeString& resourceName);
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void removeResourceCategory(const sead::SafeString& resourceName);
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const char* getResourceName(const Resource* resource);
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const char* getResourcePath(const Resource* resource);
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bool isExistResGraphicsFile(const Resource* resource);
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Resource* findResource(const sead::SafeString& resourceName);
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Resource* findOrCreateResource(const sead::SafeString& resourceName, const char* ext);
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Resource* findOrCreateResourceCategory(const sead::SafeString& resourceName,
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const sead::SafeString& category, const char* ext);
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Resource* findOrCreateResourceEventData(const char* eventDataName, const char* resourceName);
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Resource* findOrCreateResourceSystemData(const char* systemDataName, const char* resourceName);
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ActorResource* findOrCreateActorResource(ActorResourceHolder* resourceHolder,
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const char* actorResourceName, const char* suffix);
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ActorResource* findOrCreateActorResourceWithAnimResource(ActorResourceHolder* resourceHolder,
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const char* actorResourceName,
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const char* animArc, const char* suffix,
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bool isMergeAnim);
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bool isExistResourceYaml(const Resource* resource, const char* resourceName, const char* suffix);
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bool isExistResourceYaml(const ActorResource* actorResource, const char* resourceName,
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const char* suffix);
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const u8* findResourceYaml(const Resource* resource, const char* resourceName, const char* suffix);
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const u8* findResourceYaml(const ActorResource* actorResource, const char* resourceName,
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const char* suffix);
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const void* tryFindStageParameterFileDesign(const sead::SafeString& stageName,
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const sead::SafeString& fileName, s32);
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void loadCategoryArchiveAll(const sead::SafeString& categoryName);
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void setCurrentCategoryName(const char* categoryName);
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void resetCurrentCategoryName();
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void setCurrentCategoryNameDefault();
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const u8* getBymlFromObjectResource(const sead::SafeString& objectName,
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const sead::SafeString& categoryName);
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const u8* tryGetBymlFromObjectResource(const sead::SafeString& objectName,
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const sead::SafeString& categoryName);
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const u8* getBymlFromLayoutResource(const sead::SafeString& layoutName,
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const sead::SafeString& categoryName);
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const u8* tryGetBymlFromLayoutResource(const sead::SafeString& layoutName,
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const sead::SafeString& categoryName);
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const u8* tryGetBymlFromArcName(const sead::SafeString& archiveName,
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const sead::SafeString& categoryName);
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const u8* getBymlFromArcName(const sead::SafeString& archiveName,
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const sead::SafeString& categoryName);
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const u8* getByml(const Resource* resource, const sead::SafeString& bymlName);
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const u8* tryGetByml(const Resource* resource, const sead::SafeString& bymlName);
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void setAudioPlayerToResourceSystem(SeadAudioPlayer* audioPlayerA, SeadAudioPlayer* audioPlayerB);
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} // namespace al
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