OdysseyDecomp/lib/al/Library/Player/PlayerFunction.h
2024-06-13 21:10:45 +02:00

19 lines
772 B
C++

#pragma once
#include <math/seadMatrix.h>
#include <math/seadVector.h>
namespace al {
class IUseCamera;
class LiveActor;
void addPlayerAccelStick(LiveActor*, sead::Vector3f*, f32, s32, const sead::Matrix34f*);
void addPlayerAccelStickGravity(LiveActor*, sead::Vector3f*, f32, const sead::Vector3f&, s32,
const sead::Matrix34f*);
void addPlayerAccelInputGravity(LiveActor*, sead::Vector3f*, const sead::Vector2f&, f32,
const sead::Vector3f&, const sead::Matrix34f*);
bool tryCalcTouchWorldPosPlane(const IUseCamera*, sead::Vector3f*, const sead::Vector3f&,
const sead::Vector3f&);
bool tryCalcTouchWorldPosPlaneXZ(const IUseCamera*, sead::Vector3f*, f32);
} // namespace al