mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
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19 lines
772 B
C++
19 lines
772 B
C++
#pragma once
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#include <math/seadMatrix.h>
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#include <math/seadVector.h>
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namespace al {
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class IUseCamera;
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class LiveActor;
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void addPlayerAccelStick(LiveActor*, sead::Vector3f*, f32, s32, const sead::Matrix34f*);
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void addPlayerAccelStickGravity(LiveActor*, sead::Vector3f*, f32, const sead::Vector3f&, s32,
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const sead::Matrix34f*);
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void addPlayerAccelInputGravity(LiveActor*, sead::Vector3f*, const sead::Vector2f&, f32,
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const sead::Vector3f&, const sead::Matrix34f*);
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bool tryCalcTouchWorldPosPlane(const IUseCamera*, sead::Vector3f*, const sead::Vector3f&,
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const sead::Vector3f&);
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bool tryCalcTouchWorldPosPlaneXZ(const IUseCamera*, sead::Vector3f*, f32);
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} // namespace al
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