mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-05-10 17:29:13 +00:00
30 lines
443 B
C++
30 lines
443 B
C++
#pragma once
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namespace agl {
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class TextureSampler;
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}
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namespace sead {
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class Random;
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}
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namespace al {
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class LutTexture;
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class RandomTextureKeeper {
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public:
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RandomTextureKeeper();
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~RandomTextureKeeper();
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void makeRandomTexture();
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agl::TextureSampler* getRandomTex1DSampler() const;
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private:
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LutTexture* mLutTexture;
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sead::Random* mRandom;
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};
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static_assert(sizeof(RandomTextureKeeper) == 0x10);
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} // namespace al
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