OdysseyDecomp/lib/al/Library/Model/ModelShapeUtil.h
MonsterDruide1 946fe5cf06
Library/LiveActor: Implement ActorInitFunction (#741)
Co-authored-by: Aubrey Taylor <aubrey@hall.ly>
2025-10-02 21:02:05 +02:00

15 lines
404 B
C++

#pragma once
#include <math/seadMatrix.h>
namespace al {
class GraphicsSystemInfo;
class ModelKeeper;
bool isGreaterEqualMaxLodLevelNoClamp(const ModelKeeper* modelKeeper);
bool isLessMaxLodLevelNoClamp(const ModelKeeper* modelKeeper);
void setModelProjMtx0(const ModelKeeper*, const sead::Matrix44f&);
void forceApplyCubeMap(ModelKeeper*, const GraphicsSystemInfo*, const char*);
} // namespace al