mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-28 19:44:32 +00:00
35 lines
749 B
C++
35 lines
749 B
C++
#pragma once
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#include "Library/LiveActor/LiveActor.h"
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namespace al {
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class SwitchOpenMapParts : public LiveActor {
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public:
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SwitchOpenMapParts(const char* name);
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void init(const ActorInitInfo& info) override;
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void open();
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void close();
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void exeWait();
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void exeDelayOpen();
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void exeOpen();
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void exeWaitOpend();
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void exeDelayClose();
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void exeClose();
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private:
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sead::Vector3f mTrans = sead::Vector3f::zero;
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sead::Vector3f mEndPointDir = sead::Vector3f::zero;
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f32 mEndPointDist = 0.0f;
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f32 mCoord = 0.0f;
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f32 mSpeedOpen = 0.0f;
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f32 mSpeedClose = 0.0f;
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s32 mDelayTimeOpen = 0;
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s32 mDelayTimeClose = 0;
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};
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static_assert(sizeof(SwitchOpenMapParts) == 0x138);
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} // namespace al
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