OdysseyDecomp/lib/al/Library/MapObj/SwitchOpenMapParts.h

35 lines
749 B
C++

#pragma once
#include "Library/LiveActor/LiveActor.h"
namespace al {
class SwitchOpenMapParts : public LiveActor {
public:
SwitchOpenMapParts(const char* name);
void init(const ActorInitInfo& info) override;
void open();
void close();
void exeWait();
void exeDelayOpen();
void exeOpen();
void exeWaitOpend();
void exeDelayClose();
void exeClose();
private:
sead::Vector3f mTrans = sead::Vector3f::zero;
sead::Vector3f mEndPointDir = sead::Vector3f::zero;
f32 mEndPointDist = 0.0f;
f32 mCoord = 0.0f;
f32 mSpeedOpen = 0.0f;
f32 mSpeedClose = 0.0f;
s32 mDelayTimeOpen = 0;
s32 mDelayTimeClose = 0;
};
static_assert(sizeof(SwitchOpenMapParts) == 0x138);
} // namespace al