OdysseyDecomp/lib/al/Library/MapObj/SubActorLodExecutor.h

26 lines
529 B
C++

#pragma once
#include <basis/seadTypes.h>
namespace al {
class LiveActor;
struct ActorInitInfo;
class SubActorLodExecutor {
public:
SubActorLodExecutor(LiveActor* actor, const ActorInitInfo& info, s32 subActorInfoIndex);
void control();
LiveActor* getLodSubActor();
private:
enum class LodAction : s32 { None, HideActor, KillSubActor };
LiveActor* mActor;
LodAction mLodAction = LodAction::None;
s32 mSubActorInfoIndex;
};
static_assert(sizeof(SubActorLodExecutor) == 0x10);
} // namespace al