mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
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26 lines
529 B
C++
26 lines
529 B
C++
#pragma once
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#include <basis/seadTypes.h>
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namespace al {
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class LiveActor;
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struct ActorInitInfo;
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class SubActorLodExecutor {
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public:
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SubActorLodExecutor(LiveActor* actor, const ActorInitInfo& info, s32 subActorInfoIndex);
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void control();
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LiveActor* getLodSubActor();
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private:
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enum class LodAction : s32 { None, HideActor, KillSubActor };
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LiveActor* mActor;
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LodAction mLodAction = LodAction::None;
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s32 mSubActorInfoIndex;
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};
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static_assert(sizeof(SubActorLodExecutor) == 0x10);
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} // namespace al
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