OdysseyDecomp/lib/al/Library/MapObj/FallMapParts.h

29 lines
689 B
C++

#pragma once
#include "Library/LiveActor/LiveActor.h"
namespace al {
class FallMapParts : public LiveActor {
public:
FallMapParts(const char* name);
void init(const ActorInitInfo& info) override;
bool receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) override;
void appearAndSetStart();
void exeAppear();
void exeWait();
void exeFallSign();
bool isEndFallSign() const;
void exeFall();
void exeEnd();
private:
sead::Vector3f mPos = sead::Vector3f::zero;
s32 mFallTime = 75;
bool mIsStartAction = false;
bool mIsInvalidAutoRestart = false;
};
static_assert(sizeof(FallMapParts) == 0x120);
} // namespace al