OdysseyDecomp/lib/al/Library/LiveActor/ActorParamHolderUtil.cpp

66 lines
2 KiB
C++

#include "Library/LiveActor/ActorParamHolderUtil.h"
#include "Library/LiveActor/ActorParamHolder.h"
#include "Library/LiveActor/LiveActor.h"
namespace al {
static ActorParamS32 gParamS32;
static ActorParamF32 gParamF32;
static ActorParamMove gParamMove;
static ActorParamJump gParamJump;
static ActorParamSight gParamSight;
static ActorParamRebound gParamRebound;
ActorParamF32* findActorParamF32(const LiveActor* actor, const char* paramName) {
if (actor->getActorParamHolder())
return actor->getActorParamHolder()->findParamF32(paramName);
return &gParamF32;
}
ActorParamS32* findActorParamS32(const LiveActor* actor, const char* paramName) {
if (actor->getActorParamHolder())
return actor->getActorParamHolder()->findParamS32(paramName);
return &gParamS32;
}
ActorParamMove* findActorParamMove(const LiveActor* actor, const char* paramName) {
if (actor->getActorParamHolder())
return actor->getActorParamHolder()->findParamMove(paramName);
return &gParamMove;
}
ActorParamJump* findActorParamJump(const LiveActor* actor, const char* paramName) {
if (actor->getActorParamHolder())
return actor->getActorParamHolder()->findParamJump(paramName);
return &gParamJump;
}
ActorParamSight* findActorParamSight(const LiveActor* actor, const char* paramName) {
if (actor->getActorParamHolder())
return actor->getActorParamHolder()->findParamSight(paramName);
return &gParamSight;
}
ActorParamRebound* findActorParamRebound(const LiveActor* actor, const char* paramName) {
if (actor->getActorParamHolder())
return actor->getActorParamHolder()->findParamRebound(paramName);
return &gParamRebound;
}
void setActorParamMove(ActorParamMove* paramMove, f32 moveAccel, f32 gravity, f32 moveFriction,
f32 turnSpeedDegree) {
paramMove->moveAccel = moveAccel;
paramMove->gravity = gravity;
paramMove->moveFriction = moveFriction;
paramMove->turnSpeedDegree = turnSpeedDegree;
}
} // namespace al