mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
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27 lines
870 B
C++
27 lines
870 B
C++
#pragma once
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namespace agl {
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class RenderBuffer;
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} // namespace agl
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namespace al {
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class AudioDirector;
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class GamePadSystem;
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class LayoutInitInfo;
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class LayoutKit;
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class LayoutSystem;
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class MessageSystem;
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class SceneObjHolder;
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void initLayoutInitInfo(LayoutInitInfo* info, const LayoutKit* kit, SceneObjHolder* sceneObjHolder,
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const AudioDirector* audioDirector, const LayoutSystem* layoutSystem,
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const MessageSystem* messageSystem, const GamePadSystem* gamePadSystem);
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void setRenderBuffer(LayoutKit*, const agl::RenderBuffer*);
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void executeUpdate(LayoutKit*);
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void executeUpdateList(LayoutKit* kit, const char* tableName, const char* listName);
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void executeUpdateEffect(LayoutKit* kit);
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void executeDraw(const LayoutKit* kit, const char* tableName);
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void executeDrawEffect(const LayoutKit* kit);
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} // namespace al
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