OdysseyDecomp/lib/al/Library/Layout/LayoutTextureRenderer.h

31 lines
759 B
C++

#pragma once
#include <container/seadPtrArray.h>
#include "Library/HostIO/HioNode.h"
#include "Library/Scene/ISceneObj.h"
#include "Scene/SceneObjFactory.h"
namespace al {
class LayoutTextureRenderObj;
class LayoutTextureRenderer : public HioNode, public ISceneObj {
public:
static constexpr s32 sSceneObjId = SceneObjID_alLayoutTextureRenderer;
LayoutTextureRenderer();
~LayoutTextureRenderer() override;
void addRenderObj(LayoutTextureRenderObj* renderObj);
void drawToTexture() const;
const char* getSceneObjName() const override { return "レイアウトテクスチャ生成"; }
private:
sead::PtrArray<LayoutTextureRenderObj> mRenderObjs;
};
static_assert(sizeof(LayoutTextureRenderer) == 0x18);
} // namespace al