mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-27 11:04:16 +00:00
31 lines
759 B
C++
31 lines
759 B
C++
#pragma once
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#include <container/seadPtrArray.h>
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#include "Library/HostIO/HioNode.h"
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#include "Library/Scene/ISceneObj.h"
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#include "Scene/SceneObjFactory.h"
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namespace al {
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class LayoutTextureRenderObj;
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class LayoutTextureRenderer : public HioNode, public ISceneObj {
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public:
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static constexpr s32 sSceneObjId = SceneObjID_alLayoutTextureRenderer;
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LayoutTextureRenderer();
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~LayoutTextureRenderer() override;
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void addRenderObj(LayoutTextureRenderObj* renderObj);
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void drawToTexture() const;
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const char* getSceneObjName() const override { return "レイアウトテクスチャ生成"; }
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private:
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sead::PtrArray<LayoutTextureRenderObj> mRenderObjs;
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};
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static_assert(sizeof(LayoutTextureRenderer) == 0x18);
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} // namespace al
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