mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-29 12:04:09 +00:00
38 lines
973 B
C++
38 lines
973 B
C++
#pragma once
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#include <nn/ui2d/Layout.h>
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namespace eui {
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class Animator;
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}
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namespace al {
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class LayoutPaneGroup {
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public:
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LayoutPaneGroup(const char* groupName);
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void startAnim(const char* animName);
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eui::Animator* getAnimator(const char* animName) const;
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void setAnimFrame(f32 frame);
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void setAnimFrameRate(f32 frameRate);
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f32 getAnimFrame() const;
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f32 getAnimFrameMax() const;
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f32 getAnimFrameMax(const char* animName) const;
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f32 getAnimFrameRate() const;
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bool isAnimExist(const char* animName) const;
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eui::Animator* tryGetAnimator(const char* animName) const;
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bool isAnimEnd() const;
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bool isAnimOneTime() const;
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bool isAnimOneTime(const char* animName) const;
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bool isAnimPlaying() const;
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const char* getPlayingAnimName() const;
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void pushAnimName(const char* animName);
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void createAnimator(nn::ui2d::Layout* layout);
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void animate(bool);
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private:
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void* filler[5];
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};
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} // namespace al
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