OdysseyDecomp/lib/al/Library/Layout/LayoutPaneGroup.h

38 lines
973 B
C++

#pragma once
#include <nn/ui2d/Layout.h>
namespace eui {
class Animator;
}
namespace al {
class LayoutPaneGroup {
public:
LayoutPaneGroup(const char* groupName);
void startAnim(const char* animName);
eui::Animator* getAnimator(const char* animName) const;
void setAnimFrame(f32 frame);
void setAnimFrameRate(f32 frameRate);
f32 getAnimFrame() const;
f32 getAnimFrameMax() const;
f32 getAnimFrameMax(const char* animName) const;
f32 getAnimFrameRate() const;
bool isAnimExist(const char* animName) const;
eui::Animator* tryGetAnimator(const char* animName) const;
bool isAnimEnd() const;
bool isAnimOneTime() const;
bool isAnimOneTime(const char* animName) const;
bool isAnimPlaying() const;
const char* getPlayingAnimName() const;
void pushAnimName(const char* animName);
void createAnimator(nn::ui2d::Layout* layout);
void animate(bool);
private:
void* filler[5];
};
} // namespace al