mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-27 02:54:08 +00:00
63 lines
2.3 KiB
C++
63 lines
2.3 KiB
C++
#pragma once
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#include "Library/Layout/LayoutSceneInfo.h"
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namespace agl {
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class DrawContext;
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}
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namespace nn::ui2d {
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class DrawInfo;
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}
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namespace al {
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class ExecuteDirector;
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class EffectSystemInfo;
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class AudioDirector;
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class LayoutSystem;
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class LayoutActor;
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class OcclusionCullingJudge;
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class LayoutInitInfo : public LayoutSceneInfo {
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public:
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LayoutInitInfo();
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void init(ExecuteDirector*, const EffectSystemInfo*, SceneObjHolder*, const AudioDirector*,
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CameraDirector*, const LayoutSystem*, const MessageSystem*, const GamePadSystem*,
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PadRumbleDirector*);
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MessageSystem* getMessageSystem() const;
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void setDrawContext(agl::DrawContext* drawContext) { mDrawContext = drawContext; }
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void setDrawInfo(nn::ui2d::DrawInfo* drawInfo) { mDrawInfo = drawInfo; }
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void setOcclusionCullingJudge(OcclusionCullingJudge* judge) { mOcclusionCullingJudge = judge; }
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private:
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agl::DrawContext* mDrawContext;
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nn::ui2d::DrawInfo* mDrawInfo;
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OcclusionCullingJudge* mOcclusionCullingJudge;
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ExecuteDirector* mExecuteDirector;
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EffectSystemInfo* mEffectSysInfo;
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AudioDirector* mAudioDirector;
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LayoutSystem* mLayoutSystem;
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};
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void initLayoutActor(LayoutActor* layoutActor, const LayoutInitInfo& info, const char* archiveName,
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const char* suffix = nullptr);
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void initLayoutActorLocalized(LayoutActor* layoutActor, const LayoutInitInfo& info,
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const char* archiveName, const char* suffix = nullptr);
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void initLayoutActorUseOtherMessage(LayoutActor* _layoutActor, const LayoutInitInfo& _info,
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const char* _archiveName, const char* _messageArchiveName,
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const char* _suffix);
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void initLayoutTextPaneAnimator(LayoutActor* layoutActor, const char* archiveName);
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void initLayoutTextPaneAnimatorWithShadow(LayoutActor* layoutActor, const char* archiveName);
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void initLayoutPartsActor(LayoutActor* partsActor, LayoutActor* parentActor,
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const LayoutInitInfo& info, const char* archiveName,
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const char* suffix = nullptr);
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void initLayoutPartsActorLocalized(LayoutActor* partsActor, LayoutActor* parentActor,
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const LayoutInitInfo& info, const char* archiveName,
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const char* suffix = nullptr);
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} // namespace al
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