mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-26 10:34:30 +00:00
76 lines
3.9 KiB
C++
76 lines
3.9 KiB
C++
#pragma once
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#include <basis/seadTypes.h>
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#include <prim/seadSafeString.h>
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namespace al {
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class IUseAudioKeeper;
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class IUseLayoutAction;
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class LayoutActor;
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class MessageTagDataHolder;
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class Nerve;
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class ReplaceTagProcessorBase;
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void startAction(IUseLayoutAction* layout, const char* actionName, const char* paneName = nullptr);
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s32 startActionAtRandomFrame(IUseLayoutAction* layout, const char* actionName,
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const char* paneName = nullptr);
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void startFreezeAction(IUseLayoutAction* layout, const char* actionName, f32 frame,
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const char* paneName = nullptr);
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void startFreezeActionEnd(IUseLayoutAction* layout, const char* actionName,
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const char* paneName = nullptr);
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f32 getActionFrameMax(const IUseLayoutAction* layout, const char* actionName,
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const char* paneName = nullptr);
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void startFreezeGaugeAction(IUseLayoutAction* layout, f32 value, f32 minFrame, f32 maxFrame,
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const char* actionName, const char* paneName = nullptr);
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bool tryStartAction(IUseLayoutAction* layout, const char* actionName,
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const char* paneName = nullptr);
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bool isExistAction(const IUseLayoutAction* layout, const char* actionName, const char* paneName);
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bool isActionEnd(const IUseLayoutAction* layout, const char* paneName = nullptr);
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bool isExistAction(const IUseLayoutAction* layout, const char* paneName = nullptr);
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bool isActionOneTime(const IUseLayoutAction* layout, const char* actionName,
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const char* paneName = nullptr);
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f32 getActionFrame(const IUseLayoutAction* layout, const char* paneName = nullptr);
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void setActionFrame(IUseLayoutAction* layout, f32 frame, const char* paneName = nullptr);
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f32 getActionFrameRate(const IUseLayoutAction* layout, const char* paneName = nullptr);
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void setActionFrameRate(IUseLayoutAction* layout, f32 frameRate, const char* paneName = nullptr);
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const char* getActionName(const IUseLayoutAction* layout, const char* paneName = nullptr);
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bool isActionPlaying(const IUseLayoutAction* layout, const char* actionName,
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const char* paneName = nullptr);
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bool isAnyActionPlaying(const IUseLayoutAction* layout, const char* paneName = nullptr);
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void setNerveAtActionEnd(LayoutActor* layout, const Nerve* nerve);
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void startTextPaneAnim(LayoutActor* layout, const char16*, const MessageTagDataHolder*,
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const ReplaceTagProcessorBase*);
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void startTextPaneAnimWithAudioUser(LayoutActor* layout, const char16*, const MessageTagDataHolder*,
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const ReplaceTagProcessorBase*, const IUseAudioKeeper*);
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void startAndSetTextPaneAnimStage(LayoutActor* layout, const char*, const char*,
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const MessageTagDataHolder*, const ReplaceTagProcessorBase*);
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void startAndSetTextPaneAnimSystem(LayoutActor* layout, const char*, const char*,
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const MessageTagDataHolder*, const ReplaceTagProcessorBase*);
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void endTextPaneAnim(LayoutActor* layout);
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void skipTextPaneAnim(LayoutActor* layout);
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void flushTextPaneAnim(LayoutActor* layout);
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void changeNextPage(LayoutActor* layout, const MessageTagDataHolder*,
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const ReplaceTagProcessorBase*);
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bool tryChangeNextPage(LayoutActor* layout, const MessageTagDataHolder*,
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const ReplaceTagProcessorBase*);
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bool isExistNextPage(const LayoutActor* layout);
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bool isEndTextPaneAnim(const LayoutActor* layout, bool);
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const char16* getCurrentMessagePaneAnim(const LayoutActor* layout);
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s32 calcCurrentMessageTextNum(const LayoutActor* layout);
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s32 calcShowTextTime(s32);
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bool tryStartTextAnim(LayoutActor* layout, const char16*);
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bool tryStartTextTagVoice(LayoutActor* layout, const char16*, const IUseAudioKeeper*, const char*,
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sead::FixedSafeString<64>*);
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void startHitReaction(const LayoutActor* layout, const char* hitReactionName,
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const char* paneName = nullptr);
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} // namespace al
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