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https://github.com/MonsterDruide1/OdysseyDecomp
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19 lines
319 B
C++
19 lines
319 B
C++
#pragma once
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#include <basis/seadTypes.h>
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#include "Project/HitSensor/HitSensor.h"
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namespace al {
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class LiveActor;
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}
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namespace alSensorFunction {
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void updateHitSensorsAll(al::LiveActor*);
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void clearHitSensors(al::LiveActor*);
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al::HitSensorType findSensorTypeByName(const char*);
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} // namespace alSensorFunction
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