mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
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37 lines
906 B
C++
37 lines
906 B
C++
#pragma once
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#include <math/seadMatrix.h>
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#include <math/seadVector.h>
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namespace al {
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class HitSensor;
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class LiveActor;
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class HitSensorKeeper {
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public:
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HitSensorKeeper(s32 maxSensors);
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HitSensor* addSensor(LiveActor* parentActor, const char* name, u32 hitSensorType, f32 radius,
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u16 maxSensorCount, const sead::Vector3f* followPos,
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const sead::Matrix34f* followMatrix, const sead::Vector3f& offset);
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void update();
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s32 getSensorNum() const;
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HitSensor* getSensor(s32 index) const;
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void attackSensor();
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void clear();
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void validate();
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void invalidate();
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void validateBySystem();
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void invalidateBySystem();
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HitSensor* getSensor(const char* name) const;
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private:
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s32 mMaxSensors;
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s32 mSensorCount = 0;
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HitSensor** mSensors;
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};
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static_assert(sizeof(HitSensorKeeper) == 0x10);
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} // namespace al
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